01 What we can do for you

Art. Design. Engineering.
one team.

Devhouse unites the disciplines of game development in our Dallas headquarters, giving ambitious teams the flexibility to scale, ship, and grow their games with a single partner.

Explore our capabilities

02 How we engage

Flexible engagement models
to fit your team.

Bring us in for a complete production, a defined development lane, embedded specialist support, a branded experience, or the momentum needed to keep a live game moving.

03 Outcomes

What Success Looks Like

Start with the production outcome. We assemble the right mix of senior talent, disciplines, and technical depth to help your team reach it.

01

Bring your vision to life

Move ambitious mechanics from early exploration into reliable production systems.

  • Gameplay systems
  • AI
  • Multiplayer
  • Tools
02

Add to your game

Bring characters, environments, and player-facing experiences together as one cohesive world.

  • Characters
  • Environments
  • Animation
  • UI/UX
  • VFX
03

Save the day

When your project is at risk, we swoop in and help get it back on track.

  • Live ops
  • QA
  • Build pipelines
  • Performance
  • DLC & content
04

Scale your team

Add experienced specialists who integrate quickly and take ownership from day one.

  • Embedded engineers
  • Artists
  • Designers
  • Technical specialists

04 Disciplines

Deep craft.
Shared ownership.

Our disciplines work together from day one. That means fewer handoffs, faster decisions, and implementation grounded in a shared understanding of the player experience.

Devhouse / Engineering

Engineering

  • Unreal Engine 5
  • Unity
  • UEFN
  • ProgrammingC#, C++, JavaScript, CSS, Node.js
  • iOS/Android
  • Debugging
  • Optimization
  • Networking
  • Physics
Discuss this discipline
Devhouse / Design

Design

  • User flow
  • Prototyping
  • Level design
  • Content design
  • Set dressing
  • Narrative design
  • Systems design
Discuss this discipline
Devhouse / Art

Art

  • UI design
  • Concept art
  • Hard surface modeling
  • Character modeling
  • Texturing
  • UV mapping
  • Rigging
  • 2D & 3D animation
  • Custom shaders
  • Particle effects
  • Lighting
Discuss this discipline

05 What you can expect

Principles we live by

Have a production challenge?

Let's build
what's next.

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