Full-cycle video game co-dev studio · Dallas, TX

Co-development
by real people.

Behind every great game are real people who care. We take end-to-end ownership of the work so that your team can focus on what matters most: building remarkable experiences for players.

Explore our work
EA SportsDisneyRay-BanEpic GamesNetflixAmazonSamsungParamountMeta

Trusted by the world's leading entertainment brands and game studios.

Direct collaboration. Flawless Execution.

Downtown Dallas

Work directly with the experienced people building your game—no telephone game, no unnecessary handoffs, no layers of account management.

We become a trusted extension of your team, adapting quickly as priorities shift while protecting the quality your players expect.

Meet the people behind the work
9Years delivering
50+Projects
1:1Direct collaboration

One team. Shared ownership. Amazing results.

Recognizable worlds.
Remarkable execution.

Aliens: Fireteam Elite
Cold Iron Studios · Production support

Aliens: Fireteam Elite

Embedded co-development

Aliens: Fireteam Elite is a 3rd person cooperative survival game set in the iconic Alien Universe. Working closely with developer and publisher, Cold Iron Studios, we utilized the Unreal Engine to design and develop new maps and environments to the core game as downloadable content.

Madden NFL and College Football interactive experience
EA Sports · Interactive experience

Madden NFL & College Football

Unreal Engine co-development

By combining 2D and 3D animation with our passion for gaming, we created dynamic cutscenes and interactive moments for both College Football 26' and Madden NFL 26'. Join us as we bring energy, polish, and excitement to every play.

SpongeBob Party
Paramount · Design

SpongeBob Party

Engineering

In partnership with Epic Games and Paramount, we designed and delivered a mobile-first SpongeBob experience built to showcase Fortnite’s performance on mobile devices. Under an accelerated timeline, our team created a highly interactive, system-driven social experience that blends approachable gameplay with technical sophistication.

The Lunar Light: Discovery
Back to Space · Design

The Lunar Light: Discovery

Engineering

In collaboration with Back To Space, Devhouse conceptualized, engineered, and deployed a location based virtual reality entertainment experience leveraging the visual fidelity the Unreal Engine provides. Designed to immerse up to 10 visitors in a shared networked experience, The Lunar Light: Discovery is an awe-inspiring and authentic simulation of a lunar mission.

You've been burned before.
Not with us.

Typical model / 01

Large outsourcing firms

  • Junior-heavy teams
  • Time-zone delays turn simple questions into next-day blockers
  • Context gets lost across language and communication layers
  • Slow ramp-up and frequent handoffs
  • Rigid processes
Typical model / 02

Staffing agencies

  • You manage the hire
  • No ownership or accountability
  • You bear all the risk
  • No long-term value
The Devhouse model / 03
  • Direct communication and access
  • Rapid iteration
  • SOC2 compliant
  • Frictionless, time-zone-friendly communication
  • Flexible and outcome-focused
  • End-to-end ownership

Built to own the work.
Ready to fit your team.

Bring us in for a defined production lane or a complete build. We assemble the senior creative, engineering, art, and production talent needed to move from brief to launch—without adding management overhead.

Full-cycle development

From concept through launch, one accountable team owns the work and the outcome.

Embedded co-development

Experienced teammates who integrate with your tools, pipeline, and production rhythm.

LiveOps

Keep players engaged with fast, reliable content drops and post-launch development.

IP-driven experiences

We translate recognizable worlds into games that feel authentic to the brand and its fans.

Senior talent.
No layers between.

The people you meet are the people doing the work. Our studio leads bring deep craft expertise, direct communication, and shared ownership to every engagement.

Jim Welch, Founder / Creative Director at Devhouse01

Jim Welch

Founder / Creative Director

Leads studio strategy, creative direction, and long-term partnerships with AAA game studios.

Experience
20+ Years
Oversees
Creative
Eric Peterson, Operations Manager at Devhouse02

Eric Peterson

Operations Manager

Oversees studio operations, finance, and the systems that keep delivery running efficiently.

Experience
10+ Years
Oversees
Operations
Lyn Cua, Lead Software Engineer at Devhouse03

Lyn Cua

Lead Software Engineer

Leads engineering teams and delivers scalable gameplay and Unreal Engine solutions.

Experience
6+ Years
Oversees
Engineering
Zoey Hoggatt, Head of Production at Devhouse04

Zoey Hoggatt

Head of Production

Leads production planning, team coordination, and successful project delivery.

Experience
12+ Years
Oversees
Production
Ian Bailon, Art Director at Devhouse05

Ian Bailon

Art Director

Leads visual direction, art quality, and creative execution across client projects.

Experience
20+ Years
Oversees
Art
Brock Starkweather, Head of Business Development at Devhouse06

Brock Starkweather

Head of Business Development

Drives client partnerships, new business opportunities, and long-term account growth.

Experience
18+ Years
Oversees
Community

What people are saying

The Devhouse Team brought Bikini Bottom to life in SpongeBob Party, from the design, to the music, and the events; it all came together into an experience that made you feel like you were actually inside the SpongeBob world. Watching them build the tech, craft the graphics and audio, and problem solve through every challenge was incredible. They were a fantastic partner, and I can't wait to see what they build next.

Lee GrahamSenior Program Manager · Epic Games

I was introduced to Jim Welch two years ago. Right away, I knew he was the type of entrepreneur that I wanted to support. He cares deeply about the health of his team and about the quality of work that he delivers to his clients. The guy has absolutely no quit in him, and he has continued that elevated effort over the past two years to ensure long-term success of Devhouse and its clients.

Patrick HudsonCEO · Robot Entertainment

Since day one with Jim and the Devhouse team, I’ve been genuinely impressed. Jim’s leadership style stands out, fostering a team dynamic that thrives through all the challenges of product development. What I admire most about the Devhouse crew is their ability to quickly adapt to new tech and changing requirements. Ambiguity never slows them down; they just keep delivering top-notch results.

Richard IrvingProduct Leader · Xbox

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