Senior co-dev for game studios & entertainment brands

Devhouse brings beloved franchises to the platforms where their audiences play. Our senior team has shipped together for years and is trusted by the studios and brands behind some of entertainment's biggest names.

Explore our work
SOC 2 compliant
9Years in business
50+Total Projects
1:1Direct collaboration
1Roof
EA SportsDisneyRay-BanEpic GamesNetflixAmazonSamsungParamountMeta

Trusted by the world's leading entertainment brands and game studios.

Recognizable worlds.
Remarkable execution.

SpongeBob Party
Fortnite · Mobile · 2D & 3D art pipelines

SpongeBob Party

Engineering • Design • Art

In partnership with Epic Games and Paramount, we designed and delivered a mobile-first SpongeBob experience built to showcase Fortnite’s performance on mobile devices. Under an accelerated timeline, our team created a highly interactive, system-driven social experience that blends approachable gameplay with technical sophistication.

Madden NFL and College Football interactive experience
Unreal Engine · 2D animation · 3D animation

Madden NFL & College Football

Design • Art

By combining 2D and 3D animation with our passion for gaming, we created dynamic cutscenes and interactive moments for both College Football 26' and Madden NFL 26'. Join us as we bring energy, polish, and excitement to every play.

Aliens: Fireteam Elite
Unreal Engine

Aliens: Fireteam Elite

Design • Art

Aliens: Fireteam Elite is a 3rd person cooperative survival game set in the iconic Alien Universe. Working closely with developer and publisher, Cold Iron Studios, we utilized the Unreal Engine to design and develop new maps and environments to the core game as downloadable content.

Direct collaboration.
Flawless Victory.

Work directly with the experienced people building your game, no telephone game, no unnecessary handoffs, no layers of account management.

We become a trusted extension of your team, adapting quickly as priorities shift while protecting the quality your players expect.

Meet the leadership

Senior talent.
White-glove service.

We provide a level of attention, communication, and care that makes you feel like an extension of our own team. Thoughtful planning, rapid iteration, and an unwavering commitment to quality at every stage of development.

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IP-driven experiences

We translate recognizable worlds into games that feel authentic to the brand and its fans.

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Full-cycle development

From concept through launch, one accountable team owns the work and the outcome.

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Embedded Resources

Experienced teammates who integrate with your tools, pipeline, and production rhythm.

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Live ops

Keep players engaged with fast, reliable content drops and post-launch development.

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What people are saying

Before we get started, here's
A few useful answers.

01Can you integrate with our existing team?

Yes. Our teams are built to integrate with your existing production structure, tools, pipelines, and communication rhythms. We can own a defined feature or discipline, add senior specialists where you need them, or work as an embedded extension of your team.

02How quickly can you ramp up?

Ramp-up depends on the roles, project stage, and technical requirements, but we prioritize getting the right people productive quickly. We begin by aligning on scope, ownership, tools, and decision-making so the team can contribute without adding unnecessary process.

03How do you communicate?

We communicate directly and work within the tools and cadence your team already uses. That typically includes regular production check-ins, clear written updates, visible risks and dependencies, and direct access to the senior people responsible for the work.

04How do you estimate work?

We start by clarifying the desired outcome, constraints, dependencies, and definition of done. From there, we break the work into understandable production units, identify assumptions and risks, and provide an estimate appropriate to the level of certainty available. When discovery is still needed, we recommend a focused first phase before committing to a larger plan.

05Can you scale mid-project?

Yes. We can adjust team size and discipline coverage as production needs change. We plan those transitions carefully so additional contributors have clear ownership, useful context, and the support needed to become effective without disrupting the existing team.

06How does Devhouse integrate with source control and production tools?

We work within the client’s established source control, task tracking, documentation, build, and communication systems whenever possible. Access, branching, reviews, naming conventions, and release processes are agreed during onboarding so our contributions fit the existing pipeline rather than creating a parallel one.

07Do you sign NDAs?

Yes. We regularly work under mutual or client-provided NDAs and are comfortable discussing confidentiality requirements before reviewing sensitive project materials.

08Have you worked on confidential IP?

Yes. We have experience working with confidential projects, licensed properties, and recognizable IP under strict access and disclosure requirements. We follow the client’s security, review, and approval processes and limit sensitive information to the people who need it.

09How does onboarding work?

We begin by aligning on goals, scope, ownership, stakeholders, tools, and the definition of done. The team then reviews the relevant product context, technical constraints, documentation, and workflows before establishing an initial delivery plan. Early check-ins are intentionally frequent so questions and risks surface before they become production issues.

10What project sizes are a fit?

Devhouse can support a focused feature, a defined production lane, an embedded multidisciplinary team, or a complete game engagement. The best fit is work with clear ownership and meaningful production outcomes. Team size and duration are shaped around the scope, schedule, technical needs, and stage of development.

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what's next.

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