Working together
Frequently asked questions
A few straightforward answers about how we join teams, plan production, and protect the work.
01Can you integrate with our existing team?
Yes. Our teams are built to integrate with your existing production structure, tools, pipelines, and communication rhythms. We can own a defined feature or discipline, add senior specialists where you need them, or work as an embedded extension of your team.
02How quickly can you ramp up?
Ramp-up depends on the roles, project stage, and technical requirements, but we prioritize getting the right people productive quickly. We begin by aligning on scope, ownership, tools, and decision-making so the team can contribute without adding unnecessary process.
03How do you communicate?
We communicate directly and work within the tools and cadence your team already uses. That typically includes regular production check-ins, clear written updates, visible risks and dependencies, and direct access to the senior people responsible for the work.
04How do you estimate work?
We start by clarifying the desired outcome, constraints, dependencies, and definition of done. From there, we break the work into understandable production units, identify assumptions and risks, and provide an estimate appropriate to the level of certainty available. When discovery is still needed, we recommend a focused first phase before committing to a larger plan.
05Can you scale mid-project?
Yes. We can adjust team size and discipline coverage as production needs change. We plan those transitions carefully so additional contributors have clear ownership, useful context, and the support needed to become effective without disrupting the existing team.
06How does Devhouse integrate with source control and production tools?
We work within the client’s established source control, task tracking, documentation, build, and communication systems whenever possible. Access, branching, reviews, naming conventions, and release processes are agreed during onboarding so our contributions fit the existing pipeline rather than creating a parallel one.
07Do you sign NDAs?
Yes. We regularly work under mutual or client-provided NDAs and are comfortable discussing confidentiality requirements before reviewing sensitive project materials.
08Have you worked on confidential IP?
Yes. We have experience working with confidential projects, licensed properties, and recognizable IP under strict access and disclosure requirements. We follow the client’s security, review, and approval processes and limit sensitive information to the people who need it.
09How does onboarding work?
We begin by aligning on goals, scope, ownership, stakeholders, tools, and the definition of done. The team then reviews the relevant product context, technical constraints, documentation, and workflows before establishing an initial delivery plan. Early check-ins are intentionally frequent so questions and risks surface before they become production issues.
10What project sizes are a fit?
Devhouse can support a focused feature, a defined production lane, an embedded multidisciplinary team, or a complete game engagement. The best fit is work with clear ownership and meaningful production outcomes. Team size and duration are shaped around the scope, schedule, technical needs, and stage of development.
11Can Devhouse own a feature or only augment staff?
We can do both, but our strongest engagements give us clear ownership of an outcome. Devhouse can take responsibility for a feature, discipline, content stream, platform release, or other defined production lane while coordinating closely with the internal team. We can also provide embedded specialists when targeted expertise or capacity is the primary need.
12Which engines and platforms are supported?
Our experience includes Unreal Engine, Unity, UEFN, mobile development, and modern console and PC production workflows. Platform coverage depends on the project, required certifications, and available development environments, so we confirm the exact engine, hardware, services, and release targets during scoping.
13How are security and IP handled?
We follow the client’s access, confidentiality, device, repository, and information-handling requirements. Sensitive materials are limited to the people who need them, and project-specific controls are established before access is granted. Contract terms define ownership and usage rights, while NDAs and client approval processes govern confidential information and public disclosure.
14How are reviews, milestones, and quality gates managed?
We define deliverables, acceptance criteria, review owners, and milestone expectations at the start of the engagement. Work is reviewed continuously through the client’s production and technical workflows, with risks and dependencies made visible early. Formal quality gates are tied to demonstrable outcomes such as playable builds, approved assets, performance targets, or release-readiness criteria.
15What distinguishes co-development from outsourcing?
Co-development is a shared production relationship rather than a distant handoff. The external team works inside the product context, communicates directly with internal stakeholders, and owns agreed outcomes alongside the studio. Traditional outsourcing may focus on delivering a predefined package of work; co-development is designed for ongoing collaboration, changing priorities, and shared accountability.
16When should a studio use embedded co-dev versus full-cycle development?
Embedded co-development is a strong fit when an internal team already owns the product and needs additional senior capacity, specialist expertise, or ownership of a defined production lane. Full-cycle development is better suited to projects that need one accountable external team to carry the work from discovery and prototyping through production, launch, and post-release support.